Hey everyone. So a lot has been going on lately outside of my programming work. The long and short of it: I'm going to be moving halfway across the country very soon! As such, the home and work life has been a little nuts lately. I'm basically writing this post to let you guys know … Continue reading October 2017 : A Quick Update
Year: 2017
Design Illuminated : Rank doesn’t matter? Pondering SR Systems.
This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated : Rank doesn’t matter? Pondering SR Systems.
Design Illuminated : Solo Carrying, Teamwork and Titanfall 2
This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated : Solo Carrying, Teamwork and Titanfall 2
Design Illuminated: The Drivers behind Player Choice
This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated: The Drivers behind Player Choice
Code 9 has been released!
It's finally here! The Kakuro-inspired number puzzler is finally available for PC users on Steam! A little ahead of schedule even! Enjoy a set of 100 puzzles, a dynamic soundtrack and brain-busting fun. Head on over to the Steam page right now and scoop it up: http://store.steampowered.com/app/682280/Code_9/ A massive thank you to my friends and … Continue reading Code 9 has been released!
Design Illuminated: How much is 20XX like MegaMan?
This article is part of a new series I'm starting called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. … Continue reading Design Illuminated: How much is 20XX like MegaMan?
Design Illuminated : The Powers and Pitfalls of “Instadeath”
This is the first of a new series I'm starting called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. … Continue reading Design Illuminated : The Powers and Pitfalls of “Instadeath”
Code 9 Release : 08/28/2017
Its finally happening! I can say with more confidence than ever before that the final stretch is before me. The puzzles have been concocted and the numbers are ready to be shuffled about. Code 9's release is scheduled and the game will soon be available on Steam for PC users! Huzzah! So what can you … Continue reading Code 9 Release : 08/28/2017
The Overwatch Dilemna: Perception Vs. Reality
Its one thing to leave a game out of boredom. Its another to leave it out of frustration. Personally, I've just about had it with Overwatch. And its not because I'm bored with it, but because I'm frustrated with it. Overwatch is a game that, at its core, is an absolute beauty. It blends class-based … Continue reading The Overwatch Dilemna: Perception Vs. Reality
My Anti-Tilt Guide to Overwatch
Lately, I feel like Overwatch competitive has been testing the patience of even the most sound of players. There are a lot of things that could be better, but for many of us we keep on playing. I've taken several breaks over the course of the past year to help keep my sanity and, upon … Continue reading My Anti-Tilt Guide to Overwatch