Design Illuminated : Rank doesn’t matter? Pondering SR Systems.

This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated : Rank doesn’t matter? Pondering SR Systems.

Design Illuminated : Solo Carrying, Teamwork and Titanfall 2

This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated : Solo Carrying, Teamwork and Titanfall 2

Design Illuminated : The Powers and Pitfalls of “Instadeath”

This is the first of a new series I'm starting called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. … Continue reading Design Illuminated : The Powers and Pitfalls of “Instadeath”