I probably don't have to do much of an intro for this, but for those of you who play multiplayer games--especially in a competitive form--this issue is practically infused to the game. At some point, its pretty much a given that someone is gonna whine in the chat/comms/whatever about weapon X or strategy Y and … Continue reading The Fickle Nature of Multiplayer Balance
Hey all! When I first started working with my musician, he had the idea to make the music be dynamic: as you progressed farther in the game, the music would slowly become more fleshed out. After some toying around on both of our parts, I can personally say I'm pretty happy with how things have … Continue reading Code 9 : Dynamic Music Teaser
Just recently at E3, Nintendo announced a remake of the Gameboy's Metroid 2 for the 3DS. Alongside the fact that Metroid Prime 4 was also briefly teased, it can probably go without saying that Metroid fans are the happiest they have been in years. As its been a long while since we've gotten a proper … Continue reading Game Sense : Metroid and Stimulating Exploration
Wow! As of yesterday, Code 9 was officially greenlit! As part of the final phasing out of Steam Greenlight, Code 9 made the cut and got pushed through in the final batch of approved games. Even with Steam Direct quickly approaching with its streamlined approval process, this is still a massive hurdle I've gotten over … Continue reading Code 9 Greenlit!