Design Illuminated : The Powers and Pitfalls of “Instadeath”

This is the first of a new series I'm starting called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. … Continue reading Design Illuminated : The Powers and Pitfalls of “Instadeath”