Design Illuminated : Solo Carrying, Teamwork and Titanfall 2

This article is part of a series called Design Illuminated, where I plan to explore and challenge what really makes certain games great (or not!) The point of this series is to provide deeper insight into games but to do it in a concise, understandable manner that isn't bogged down with technical jargon. I hope you … Continue reading Design Illuminated : Solo Carrying, Teamwork and Titanfall 2