Game Sense : Metroid and Stimulating Exploration

Just recently at E3, Nintendo announced a remake of the Gameboy's Metroid 2 for the 3DS. Alongside the fact that Metroid Prime 4 was also briefly teased, it can probably go without saying that Metroid fans are the happiest they have been in years. As its been a long while since we've gotten a proper … Continue reading Game Sense : Metroid and Stimulating Exploration

Technical Talk: “Flexing” the Muscles of ECS

Over the years while working on hobbyist projects and most recently Code 9, I've come to really favor the ECS (Entity-Component System) approach in programming. It certainly has its own set of pitfalls separate from traditional OO-programming, but much like any methodology it has its advantages when used correctly. If you aren't familiar with the … Continue reading Technical Talk: “Flexing” the Muscles of ECS